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I recently returned from the European Information Design Conference in Wiesbaden, Germany, where some 1,500 technical communicators gathered to share and learn their latest ideas of our trade. Although the conference had a very heavy focus on localization and translation, I talked with a few documentation managers who were tossing around the idea of "not" translating their docs but instead, turning their regular user guides into very visual or even wordless user guides. One of their common questions was: how does developing the wordless manual fit into the engineering or product development process? Moreover, how does the doc team then interact with the engineering team? My answer: collaborate, collaborate, collaborate! Product DevelopmentWhen we began developing our first wordless manuals for Hewlett Packard, documentation development started not only parallel to, but integrated with the product development cycle. As the product engineers focused on designing a low-cost, highly compact, easy-to-assemble network computer, the documentation and usability team focused on designing a low-cost, easy-to-understand wordless manual for the entire global market. Usability TestingThese two streams of activity converged after the usability testing of the first product prototype. The documentation and usability team discovered that usability participants (equipped at this point with preliminary, worded instructions) could not adequately assemble the product. The highly compact computer had too many obstructions and too little space for parts to be removed, manoeuvred, and inserted into their appropriate locations. Product ImprovementsAs the producers and recorders of the product usability tests, the documentation and usability team became allies of, and collaborators with, the product engineering team. The two teams worked together to improve the product (which would invariably improve the documentation) in three key ways:
Time FramesThe two teams achieved these objectives over a six- to eight-month development cycle. Six product prototypes were developed, with iterative usability testing occurring at every other stage (the first, third, and fifth prototypes). At these stages, a new version of the wordless manual was also evaluated.
By sticking to this iterative design and evaluation process, the product engineering and documentation/usability teams collaboratively and productively moved forward. As the product prototype improved, the documentation improved,
which created an easy-to-use experience from a fully integrated product design. And, dare I say it, this success proved that tech-doc and engineering could live happily ever after.
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About Patrick HofmannPatrick is an Interaction Designer at Quarry Integrated Communications |
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In this issue:Contents | President | Upcoming Events | Education Seminar | Teamwork | Fanshawe | Membership | Index Recap | Student Awards | Longhorn Recap | Financial Training | England | Science Writing | Council Recap | Cost Comparison | About the Quill | |
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